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- /*
- * 版权所有 (C) 2015 知启蒙(ZHIQIM) 保留所有权利。
- *
- * 指定登记&发行网站: https://www.zhiqim.com/ 欢迎加盟知启蒙,[编程有你,知启蒙一路随行]。
- *
- * 本文采用《知启蒙登记发行许可证》,除非符合许可证,否则不可使用该文件!
- * 1、您可以免费使用、修改、合并、出版发行和分发,再授权软件、软件副本及衍生软件;
- * 2、您用于商业用途时,必须在原作者指定的登记网站,按原作者要求进行登记;
- * 3、您在使用、修改、合并、出版发行和分发时,必须包含版权声明、许可声明,及保留原作者的著作权、商标和专利等知识产权;
- * 4、您在互联网、移动互联网等大众网络下发行和分发再授权软件、软件副本及衍生软件时,必须在原作者指定的发行网站进行发行和分发;
- * 5、您可以在以下链接获取一个完整的许可证副本。
- *
- * 许可证链接:http://zhiqim.org/licenses/zhiqim_register_publish_license.htm
- *
- * 除非法律需要或书面同意,软件由原始码方式提供,无任何明示或暗示的保证和条件。详见完整许可证的权限和限制。
- */
-
- +(function(Z)
- {
- //BEGIN
- /**
- * WebGL+three.js 3D动画,当前有波浪和光线球两种
- */
- Z.WebGLThree = Z.Class.newInstance();
- Z.WebGLThree.prototype =
- {
- defaults:
- {
- //常量
- SEPARATION: 125,
- AMOUNTX: 35,
- AMOUNTY: 35,
-
- //传入参数
- threePath: null,
- target: null,
-
- //内部对象
- camera: null,
- scene: null,
- renderer: null,
- particles_ware: [],
- particles_globe: [],
-
- //运行时
- count: 0,
- mouseX: 0,
- mouseY: 0,
- windowHalfX: window.innerWidth / 2,
- windowHalfY: window.innerHeight / 2,
- rotation_speed: .002,
- timeout: null
- },
-
- execute: function()
- {
- if (Z.B.mobile || Z.B.msieVer <= 9)
- {//移动端和IE9以下不支持
- return;
- }
-
- if (this.threePath == null || this.target == null)
- {//两个参数必须
- return;
- }
-
- if (Z.Types.isString(this.target))
- this.target = Z("#"+this.target);
- else if (Z.Types.isElement(this.target))
- this.target = Z(this.target);
- else
- return;
-
- //先加载three.js,再初始化init
- Z.loads(this.threePath, Z.bind(this.initWebGL, this));
- },
-
- initWebGL: function()
- {
- var animationType = Math.floor(2 * Math.random());
- if (animationType == 0)
- {//波浪
- this.initWave();
- this.animateWave();
- }
- else
- {//光球
- this.initGlobe();
- this.animateGlobe();
- }
-
- //增加事件处理
- Z(document).mousemove(this.onDocumentMouseMove, this)
- .on("touchstart", this.onDocumentTouchStart, this)
- .on("touchmove", this.onDocumentTouchMove, this);
- Z(window).resize(this.onWindowResize, this);
- },
- /******************************************************************************************/
- //光球
- /******************************************************************************************/
- initGlobe: function initGlobe()
- {
- this.camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 1, 1e4),
- this.camera.position.z = 500,
- this.scene = new THREE.Scene;
-
- for (var t = 2 * Math.PI, i = function (e) {e.beginPath(), e.arc(0, 0, 25, 0, t, true), e.fill()}, t = 2 * Math.PI, n = 0; 500 > n; n++)
- {
- var o = new THREE.SpriteCanvasMaterial({color: 16777215,
- transparent: true,
- program: function (e) {e.beginPath(), e.arc(0, 0, .5, 0, t, true), e.fill()}});
- var particle = new THREE.Sprite(o);
- particle.position.x = 2 * Math.random() - 1;
- particle.position.y = 2 * Math.random() - 1;
- particle.position.z = 2 * Math.random() - 1;
- particle.position.normalize();
- particle.position.multiplyScalar(10 * Math.random() + 450);
- particle.scale.multiplyScalar(4 + 2 * Math.random());
- particle.material.opacity = .1;
- this.scene.add(particle);
- this.particles_globe.push(particle);
- }
- for (var n = 0; 500 > n; n++)
- {
- var s = new THREE.Geometry;
- var r = new THREE.Vector3(2 * Math.random() - 1, 2 * Math.random() - 1, 2 * Math.random() - 1);
- r.normalize();
- r.multiplyScalar(450);
- s.vertices.push(r);
-
- var a = r.clone();
- a.multiplyScalar(.3 * Math.random() + 1), s.vertices.push(a);
- var l = new THREE.Line(s, new THREE.LineBasicMaterial({color: 16777215, opacity: .3}));
- this.scene.add(l)
- }
- this.renderer = new THREE.CanvasRenderer({alpha: true});
- this.renderer.setClearColor(0, 0);
- this.renderer.setSize(window.innerWidth, window.innerHeight);
- this.target.append(this.renderer.domElement)
- },
-
- animateGlobe: function()
- {
- requestAnimationFrame(Z.bind(this.animateGlobe, this));
- this.renderGlobe();
- },
-
- renderGlobe: function()
- {
- var e = Z("body:hover"), t = this.camera.position.x, i = this.camera.position.y, n = this.camera.position.z;
- if (e.length != 0 && this.timeout != null)
- {
- this.camera.position.x += .05 * (this.mouseX - this.camera.position.x);
- }
- else
- {
- this.camera.position.x = t * Math.cos(this.rotation_speed) - n * Math.sin(this.rotation_speed);
- this.camera.position.z = n * Math.cos(this.rotation_speed) + t * Math.sin(this.rotation_speed);
- }
-
- this.camera.position.y += .05 * (-this.mouseY + 200 - this.camera.position.y);
- this.camera.lookAt(this.scene.position);
-
- Z(document).mousemove(function () {
- this.timeout !== null && clearTimeout(this.timeout), this.timeout = setTimeout(function () {this.timeout = null}, 600)
- });
-
- for (var o = 0; o < this.particles_globe.length; o++)
- {
- var particle = this.particles_globe[o++];
- temp = 50 * Math.sin(.3 * (o + this.count)) + .5 * Math.sin(.5 * (o + this.count));
- opacity = Math.abs(temp) / 50 + .1;
- opacity > 1 && (opacity = 1);
- particle.material.opacity = opacity;
- }
-
- this.renderer.render(this.scene, this.camera);
- this.count += .1;
- },
-
- /******************************************************************************************/
- //波浪
- /******************************************************************************************/
- initWave: function()
- {
- this.camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 1, 1e4);
- this.camera.position.z = 1e3;
- this.camera.position.y = 100;
- this.camera.position.y = 1e3;
-
- this.scene = new THREE.Scene;
- for (var t = 2 * Math.PI, i = 0, n = 0; this.AMOUNTX > n; n++)for (var o = 0; this.AMOUNTY > o; o++)
- {
- var s = new THREE.SpriteCanvasMaterial({color: 16777215,
- transparent: true,
- program: function (e) {e.beginPath(), e.arc(0, 0, .5, 0, t, true), e.fill()}});
-
- var particle = this.particles_ware[i++] = new THREE.Sprite(s);
- particle.position.x = n * this.SEPARATION - this.AMOUNTX * this.SEPARATION / 2;
- particle.position.z = o * this.SEPARATION - this.AMOUNTY * this.SEPARATION / 2;
- this.scene.add(particle), particle.material.opacity = .4;
- }
-
- this.renderer = new THREE.CanvasRenderer({alpha: true});
- this.renderer.setClearColor(0, 0);
- this.renderer.setSize(window.innerWidth, window.innerHeight);
- this.target.append(this.renderer.domElement);
- },
-
- animateWave: function()
- {
- requestAnimationFrame(Z.bind(this.animateWave, this));
- this.renderWave();
- },
-
- renderWave: function()
- {
- this.camera.position.x += .01 * (this.mouseX - this.camera.position.x),
- this.camera.position.y += .005 * (this.mouseY - this.camera.position.y),
- this.camera.lookAt(this.scene.position);
-
- for (var e = 0, t = 0; this.AMOUNTX > t; t++)
- {
- for (var i = 0; this.AMOUNTY > i; i++)
- {
- var particle = this.particles_ware[e++];
- particle.position.y = 50 * Math.sin(.3 * (t + this.count)) + 50 * Math.sin(.5 * (i + this.count));
- particle.scale.x = particle.scale.y = 4 * (Math.sin(.3 * (t + this.count)) + 1) + 4 * (Math.sin(.5 * (i + this.count)) + 1);
- opacity = Math.abs(particle.position.y) / 100;
- opacity < .5 && (opacity = .5);
- opacity > 1 && (opacity = 1);
- particle.material.opacity = opacity;
- }
- }
-
- this.renderer.render(this.scene, this.camera);
- this.count += .03
- },
-
- /******************************************************************************************/
- //事件处理
- /******************************************************************************************/
-
- onWindowResize: function()
- {//缩放
- this.windowHalfX = window.innerWidth / 2,
- this.windowHalfY = window.innerHeight / 2,
- this.camera.aspect = window.innerWidth / window.innerHeight,
- this.camera.updateProjectionMatrix(),
- this.renderer.setSize(window.innerWidth, window.innerHeight);
- },
-
- onDocumentMouseMove: function(e)
- {//鼠标移动
- this.mouseX = e.clientX - this.windowHalfX, this.mouseY = e.clientY + 150;
- },
-
- onDocumentTouchStart: function(e)
- {//iOS触摸开始
- 1 === e.touches.length && (e.preventDefault(), this.mouseX = e.touches[0].pageX - this.windowHalfX, this.mouseY = -e.touches[0].pageY);
- },
-
- onDocumentTouchMove: function(e)
- {//iOS触摸移动
- 1 === e.touches.length && (e.preventDefault(), this.mouseX = e.touches[0].pageX - this.windowHalfX, this.mouseY = -e.touches[0].pageY);
- }
- };
- //END
- })(zhiqim);
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